Kate Hartman
Faculty of Arts & Science
Kate Hartman is an Associate Professor at OCAD University in Toronto, where she is Graduate Program Director of Digital Futures and the founding Director of Social Body Lab - a research and development team dedicated to exploring body-centric technologies in the social context. She is an Adjunct Instructor and Director of ITP Camp at the Interactive Telecommunications Program at New York University. She is the author of the book "Make: Wearable Electronics", was an artist‐in‐residence at Autodesk’s Pier 9, and has work included in the permanent collection of the Museum of Modern Art in New York. Hartman is interested in people and the nuances and awkward bits of their social interactions. Her research and practice sit at the intersection of physical computing, participatory art, design research, and human-computer interaction. Through the use of wearable technologies, electronic textiles, and digital fabrication techniques she explores new possibilities for expressive, tactile, and embodied interactions.
Designing Wearable Technology for Opera
Proceedings of the 2023 ACM Designing Interactive Systems Conference
Published: November 21st 2023
Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs
Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
Published: November 21st 2022
Textile Game Controllers: Exploring Affordances of E-Textile Techniques as Applied to Alternative Game Controllers
Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
Published: November 21st 2021
Encasing Computation: Using Digital Fabrication Approaches to Make Microcontrollers Wearable
Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
Published: November 21st 2020
Heart Waves: A Heart Rate Feedback System Using Water Sounds
Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
Published: November 21st 2020
Monarch V2: An Iterative Design Approach to Prototyping a Wearable Electronics Project
Proceedings of the 2020 ACM Designing Interactive Systems Conference
Published: November 21st 2020
Kinetic Body Extensions for Social Interactions
Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
Published: December 31st 2018
Monarch: Self-Expression Through Wearable Kinetic Textiles
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
Published: November 21st 2015
Design-Driven Research for Workplace Exergames: The Limber Case Study
Proceedings of the First International Conference on Gameful Design, Research, and Applications
Published: November 21st 2013
Limber: DIY Wearables for Reducing Risk of Office Injury
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Published: November 21st 2012
Tweetris: Play with Me
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Published: November 21st 2012
Wireless Wearables
Proceedings of the Fourth International Conference on Tangible, Embedded, and Embodied Interaction
Published: November 21st 2010
MPS
Type: Interactive Telecommunications Program
New York University
BA
Type: Film and Electronic Arts
Bard College
Associate Professor
Type: Faculty of Arts & Science
OCAD University